| HP | A Hero's vitality. When it hits zero, they are knocked out and unable to continue fighting. |
| ATK | A Hero's attack power. The higher it is, the more damage they deal to their targets. |
| SPD | A Hero's speed. The higher it is, the sooner they can take their actions and use their skills. |
| View | The base amount of View Power a Hero gains in battle when taking any action other than waiting. |
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ATK Up: ATK becomes 1.5x of normal. Turn count passes with actions. |
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ATK Up+: ATK becomes 1.8x of normal. Turn count passes with actions. Treated as the same status effect as ATK. |
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Athleticism: Gain 30% of own Views stat in ATK. Turn count passes with actions. Cannot stack. |
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Madness: ATK doubles and the character takes 15% of HP as damage at the end of the turn. The character enters Auto Battle while under the effects of Madness. Turn count passes when the turn ends. Cannot stack. |
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DEF Up: Reduce damage taken from opponents by half one time. Turn count passes when damage is taken. |
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Barrier: Reduces damage by barrier amount. Turn count passes with actions. Cannot stack. |
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Invincibility: Reduce damage from opponent to 0 one time. Turn count passes when damage is taken. Cannot stack. |
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Shield: Reduce damage from opponent to 0 one time. Turn count passes when damage is taken or when the turn ends. Cannot stack. |
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SPD Up: Gain 10 SPD. Turn count passes with actions. |
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Super SPD Up: Gain 30 SPD. Turn count passes with actions. |
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Spotlight: Views become 1.5x of normal. Turn count passes with actions. Cannot stack. |
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Duet: Skills that gain VP now gain 1.5x of normal VP. (Applies to skills with "Gain [number] VP" in their descriptions.) Turn count passes with actions. |
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Provoke: Attacked more often by enemies until the turn ends. Turn count passes when turn ends. Cannot stack. |
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Draw Fire: Enemies' attacks that normally hit all allies are now focused on self. Turn count passes when turn ends. Cannot stack. |
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Cover-Up: Stop being attacked by enemies until the turn ends. Turn count passes when turn ends. Cannot stack. |
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Fortune: Skills with a percent chance to activate have their activation chance increased by 20%. Turn count passes when turn ends. |
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Awakened: Skills require half the View Power. Turn count passes with actions. Cannot stack. |
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VP Cost Reduction: View Power required by Skills is reduced a set amount. Displayed as "-[number] VP." Turn count passes with actions. |
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Regen: Heal 10% of HP at the end of each turn. Turn count passes when turn ends. |
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Shift: When damage is received, heal 50% of the Base ATK of the character that gave Shift. Does not activate if the damage knocks the character out. Turn count passes when turn ends. |
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Gospel: Healing skills character uses heal 1.5x of normal. Turn count passes with actions. |
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Debuff Resistance: Chance character will take debuffs is reduced. Displayed as "Debuff Resistance +[number%]." Turn count passes when turn ends. |
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Counterattack: When damage is taken, counterattack the attacking opponent with Skill 1. Turn count passes when damage is taken. Cannot stack. |
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ATK Down: ATK is halved. Turn count passes with actions. |
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DEF Down: Take 1.5x more damage from opponent once. Turn count passes when damage is taken. |
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Lock-On: Take 1.3x more damage from opponents. Attacked more often during Auto Battle and from random attacks that target all opponents. Turn count passes when turn ends. |
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Dizzy: Take 1.2x more damage from opponents. Turn count passes when turn ends. Cannot stack. |
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SPD Down: Lose 10 SPD. Turn count passes with actions. |
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Super SPD Down: Lose 30 SPD. Turn count passes with actions. |
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Mosaic: Own Views stat becomes 0. Turn count passes with actions. Cannot stack. |
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Misfortune: Skills with a percent chance to activate have their activation chance decreased by 20%. Turn count passes when turn ends. |
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Overconsumption: Skills require twice as much View Power to activate. Turn count passes with actions. Cannot stack. |
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Silence: Cannot use skills that require View Power. Turn count passes when turn ends. Cannot stack. |
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Poison: Take 5% of HP in damage when the turn ends. Turn count passes when turn ends. |
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Burn: Take 10% of HP in damage when the turn ends. Turn count passes when turn ends. |
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Buff Immunity: Unable to receive a buff once. Turn count passes when a buff is received. |
Title: Live a Hero!
Price: Free (In-game purchases available)