
As of January 29(JST), the following Heroes now have Skill Trees!
Details about their Skill Trees can be found here!

The characters receiving Skill Trees will be featured in a special commemorative Ether Search.
■ Gacha Period
January 29, 2026, at 8:00pm - February 12, at 2:00pm (Scheduled)
Note:
The Skill Tree Acquisition Commemorative Ether Search's Point Contracts will close down when the Ether Search does. Exchanges in progress when the gacha ends may fail, so try to complete them sooner rather than later.

Note that limited Heroes or Sidekicks willnot be added to normal Ether Searchesafter this Ether Search ends.
For the two Heroes who received"Skill Tree Boost," Tryout Quests where you can experience them in their fully upgraded state are now available for a limited time!
You can earn "Ether Crystal" x1 as a first-time clear reward!
Via the home screen banner, or under "Special Quests," you can access these quests, so be sure to check them out!"
■Available Period
January 29, 2026, at 8:00pm - February 12, at 2:00pm (Scheduled)


Maintenance will accompany Skill Trees Round 7 on the following date.
■Maintenance Schedule
January 29, 2026, at 2:00pm - 8:00pm
Attention: In order to accompany the new event, we will performing maintenance at the above time. Before maintenance start, Please complete your quest or battle to avoid application error after maintenance is over.
Starting with version 2.8.0, certain heroes have gained the "Skill Tree feature."
When these Heroes are Bloomed, you will be able to complete their Skill Tree Quests. This improves one of their skills and unlocks their "Skill Tree Boost."
You can use a Hero's "Skill Tree Boost" to make their skills even stronger!
Starting January 29, the following Heroes will gain Skill Trees.
Heroes not appearing on this list will be receiving Skill Trees at a later date.
To unlock a Hero's Skill Tree, you first need to "Bloom" them and complete their Skill Tree Quest. Once the quest is complete, one of their skills will be improved and their "Skill Tree Quests" will be unlocked.
You can access the Skill Tree or its quest by selecting "Skill Tree Boost."




After clearing a character's Skill Tree Quest, you will be able to access their "Skill Tree Boost."
There you can acquire Skill Panels that will upgrade the Hero's individual skills.
Each Hero requires different items to acquire Skill Panels.*The amount of items you need depends on the amount of Skill Panels you have unlocked.
As you use items and acquire Skill Panels, the number of "unlocked panels" will continue to increase.
Regardless if Skill Panels are later removed.
The total number of Skill Panels you are able to acquire is limited to the number you have unlocked.
*
Powerstones required to unlock Skill Panels can either be bought at the store or acquired from Livos/Rank Up Item Quests found under Training/Growth Quests.
If you don't have enough livos to buy them at the store,you can gain more from quests or Sales!
Filling out a character's Skill Tree can greatly improve their skills!




■Skill Tree Quest Boost
| Skill Name | Upgrade upon Quest Clear | VP Costs |
|---|---|---|
| Discharge Banquet+ | Give 1 Ally ATK Up and SPD Up for 1 action. [Passive] When alive, allies gain 20% ATK while buffed with SPD Up. This effect does not stack. | 2500 |
Skill Tree Details

The effects are cumulative with each step.
■Skill Tree Quest Boost
| Skill Name | Upgrade upon Quest Clear | VP Costs |
|---|---|---|
| Charm Chance+ | Deal 60% damage to 1 enemy with a 40% chance to give ATK Down for 1 action.Gain 1500 VP. [Passive] While alive, reduce damage all allies take depending on VP. This effect does not stack. | 0 |
Skill Tree Details

The effects are cumulative with each step.
■Skill Tree Quest Boost
| Skill Name | Upgrade upon Quest Clear | VP Costs |
|---|---|---|
| Toward the Star+ | Deal 80% damage to all enemies and give SPD Down for 1 action. | 9000 |
Skill Tree Details

The effects are cumulative with each step.
■Skill Tree Quest Boost
| Skill Name | Upgrade upon Quest Clear | VP Costs |
|---|---|---|
| Greatest Operation++ | Give 1 ally Awakened for 2 actions. Remove 2 debuffs.If target is debuffed, heal them for 50% of Base ATK. | 10000 |
Skill Tree Details

The effects are cumulative with each step.
■Skill Tree Quest Boost
| Skill Name | Upgrade upon Quest Clear | VP Costs |
|---|---|---|
| Shining Star Backbreaker+ | Deal 60% damage to 1 enemy and gain 3000 VP. [Passive] When an enemy takes damage from own attack, gain 500 VP. | 0 |
Skill Tree Details

*Joyful Cheer: ATK+10%. A status that is neither a buff nor a debuff. Effect is removed after turns pass.
■Skill Tree Quest Boost
| Skill Name | Upgrade upon Quest Clear | VP Costs |
|---|---|---|
| Water Arrow+ | Deal 80% damage to 1 enemy. [Passive] When not debuffed, gain +20% ATK. | 0 |
Skill Tree Details

■Skill Tree Quest Boost
| Skill Name | Upgrade upon Quest Clear | VP Costs |
|---|---|---|
| Torrent Knuckle+ | Deal 70% damage to 1 enemy.plus 10% more for each Iron Fist on self.With a 40% chance to gain 1 stack of DEF Up. [Passive] Gain 1 Steel Fist when gaining DEF Up, up to a maximum of 3. | 0 |
Skill Tree Details

*Steel Fist: A status that is neither a buff nor a debuff.
■Skill Tree Quest Boost
| Skill Name | Upgrade upon Quest Clear | VP Costs |
|---|---|---|
| Flaming Pitch+ | Deal 70% damage to 1 enemy. [Passive] At start of battle, gain Fighting Spirit. When damaging enemy with own attack, gain 1 Fighting Spirit. | 0 |
Skill Tree Details

Gain +2.5% ATK for each Charge. Charges increase when conditions are met, up to a max of 20. A status that is neither a buff nor a debuff.
*Use "Ballplayer's Will+" after improving it in the Skill Tree and part of its animation will change.


■Skill Tree Quest Boost
| Skill Name | Upgrade upon Quest Clear | VP Costs |
|---|---|---|
| Sonic Boom Penetration+ | Deal 150% damage to 1 enemy. If self has 130 or higher SPD,act again. Cannot use Sidekick Skill on second action. | 7000 |
Skill Tree Details

*Continuous Jump: Gain +1 SPD for each Charge to a maximum of 50 Charges. Charges increase by +1 when SPD Up is gained. A status that is neither a buff nor a debuff.
■Skill Tree Quest Boost
| Skill Name | Upgrade upon Quest Clear | VP Costs |
|---|---|---|
| Dance of the Sun+ | Give 1 ally Sunlight for 1 action.Gain 7000 VP. | 2000 |
Skill Tree Details

*Sunlight : ATK+20%. A status that is neither a buff nor a debuff.
*Fresh Spring: When exposed, remove this effect and heal for 10% of the buffing hero's Base ATK. (Up to 50% through Skill Tree Boost)
■Skill Tree Quest Boost
| Skill Name | Upgrade upon Quest Clear | VP Costs |
|---|---|---|
| History Hunting+ | Deal 60% damage to 1 enemy and gain 3000 VP. [Passive] At start of battle and start of action, give 5 Counts of Excavation to all enemies without it. | 0 |
Skill Tree Details

*Excavation: Count falls by 1 at damage is taken. When count hits 0, gain 1 stack of DEF Down+.
■Skill Tree Quest Boost
| Skill Name | Upgrade upon Quest Clear | VP Costs |
|---|---|---|
| Ambush Orders+ | Deal 70% damage to 1 enemy. If self is under the effects of Cover-Up, deal 100% damage instead. [Passive] If target is debuffed, deal +10% damage. | 0 |
Skill Tree Details

*Spy Tag: After receiving damage from a character other than the one who applied Spy Tag, the character that applied Spy Tag chain-attacks with Skill 1. Neither buff nor debuff. A status that is neither a buff nor a debuff.
When applying Spy Tag, if it has already been applied to another character, the previous Spy Tag will be removed.
■Skill Tree Quest Boost
| Skill Name | Upgrade upon Quest Clear | VP Costs |
|---|---|---|
| Brushstrokes: Strike+ | Deal 60% damage to 1 enemy. 50% chance to give ATK Down for 1 action. [Passive] While alive, allies gain -4% VP Cost for each buff they have to a maximum of 20%. This effect does not stack. | 0 |
Skill Tree Details

*Counterattack: Counterattack with own Skill 1 after taking damage. Removed after taking damage.
■Skill Tree Quest Boost
| Skill Name | Upgrade upon Quest Clear | VP Costs |
|---|---|---|
| Technical Riding+ | Give 1 ally Athleticism for 2 actionsand gain 9000 VP. [Passive] While alive, allies' ATK increases based on VP before skill activation, to a maximum of +50% at 100000 VP. Does not stack with similar effects. | 3000 |
Skill Tree Details

*Upon boosting "Technical Riding+" and unlocking the first panel, a gauge indicating the current ATK boost effect will be displayed for "Dynamic Rescue" Victom.

■Skill Tree Quest Boost
| Skill Name | Upgrade upon Quest Clear | VP Costs |
|---|---|---|
| Survivor Soul++ | Give 1 ally Barrier for 3 actions.Remove all buffs from self. Gain Provoke for 3 turns. | 4000 |
Skill Tree Details

■Skill Tree Quest Boost
| Skill Name | Upgrade upon Quest Clear | VP Costs |
|---|---|---|
| Gigavolt Breaker++ | Deal 90% damage to all enemies plus extra damage based on SPD difference with target, reaching a maximum of 180% damage at a SPD difference of 50. (When under the effects of SPD Up, based on SPD difference with target, reaching maximum damage at a speed difference of 25.) | 18000 |
Skill Tree Details

■Skill Tree Quest Boost
| Skill Name | Upgrade upon Quest Clear | VP Costs |
|---|---|---|
| Giant Impact+ | Deal 70% damage to all enemies with a 75% chance to give Poison for 1 turn. [Passive] While alive, enemies with continuous damage on them take +20% damage. This effect does not stack. | 5000 |
Skill Tree Details

■Skill Tree Quest Boost
| Skill Name | Upgrade upon Quest Clear | VP Costs |
|---|---|---|
| In Chant++ | Deal 60% damage to 1 enemy and gain 3000 VP. [Passive] Each time an ally gains 5000 VP, gain +1 Reverberation Gauge. When Reverberation Gauge is at max, this skill becomes Ternio Cantum* during own action*. | 0 |
*Ternio Cantum: Deal 60% damage to 1 enemy. After attacking, two other allies with the highest and second highest ATK chain-attack. Set own Reverberation Gauge to 0.
Skill Tree Details

■Skill Tree Quest Boost
| Skill Name | Upgrade upon Quest Clear | VP Costs |
|---|---|---|
| Bullet of Judgment+ | Deal 20% damage to 1 enemy 2~4 times. Hits after the first add an additional Combo Count. Chance to hit more times increases with effects that boost skill activation rate. [Passive] When a skill that increases Combo Count activates, add an additional +1. This effect does not stack. Each time allies use 20000 VP, self gains Bullets +1 to a maximum of 3. Before own action, consumes all Bullets to deal 40% damage to random enemies among all enemies + Combo +1 for each Bullet consumed.After the effect is activated, continue acting. | 4000 |
Skill Tree Details

■Skill Tree Quest Boost
| Skill Name | Upgrade upon Quest Clear | VP Costs |
|---|---|---|
| BANG BANG BANG!+ | Deal 100% damage to all enemies + Plus extra damage based on gauge.(Damage increases by 20% for each gauge point, up to a maximum of 220%.) If the gauge is at 4 or higher when the skill is activated, the gauge will decrease to 3. Gain an extra +1 gauge charge after skill activation. | 13000 |
Skill Tree Details
